OBA Youth 3×3 Finals, presented by Wingstop at Canadian National Exhibition
Wingstop is expanding to Canada and will be a partner of OBA’s Youth 3×3 Finals in August, held in conjunction with the 2022 Canadian National Exhibition.
As announced on Monday, OBA 3×3 basketball will return this summer in an expanded format. The tour will make stops in Mono, Ottawa, Sudbury and Pelham. The top two teams from each age division (U10, U12, U14, U16) will qualify for the Finals at the CNE Grounds on August 25 and 26. A special guest player appearance will be announced in the upcoming weeks leading up to the finals!
How to Register for 3×3
Registration for each of the regional qualifying tournaments is completed through play.fiba3x3.com – Event registration pages are also linked in the table below. If you have any questions about the event or how to register, please email 3×email@example.com or view our How to Register guide.
Dates, Locations & Registration Links
|Location||Date||Facility||Age Divisions||Registration Link|
|Mono||July 9, 2022||Athlete Institute||U10, U12, U14, U16 & U19 Boys & Girls||REGISTER for July 9, Athlete Institute|
|Ottawa||July 9-10, 2022||Algonquin College||July 9: U10 & U12 Boys & Girls | July 10: U14 & U16 Boys & Girls||REGISTER for July 9-10, Algonquin College|
|Sudbury||July 30, 2022||Laurentian University||U10, U12, U14, U16 Boys & Girls||REGISTER for July 30, Laurentian University|
|Pelham||July 30-31, 2022||Meridian Community Centre||July 30: U10 & U12 Boys & Girls | July 31: U14 & U16 Boys & Girls||REGISTER for July 30-31, Meridian Community Centre|
|Toronto*||August 2022||Canadian National Exhibition Grounds||Culminating event for top two teams from U10, U12, U14 & U16.||Qualification required|
The Official Rules of the Game
All games will be 10-minutes or first to 21 points. If no one reaches 21 points after 10mins the team with the higher score wins.
Baskets are worth 1pt for anything inside the arc and 2pts for anything outside of the arc. Every made free throw will be worth 1pt.
A coin flip shall determine which team gets the first possession. The team that wins the coin flip can either choose to benefit from the ball possession at the beginning of the game or at the beginning of a potential overtime.
When a team is scored on, they must take the ball from the basket, inside the charge circle (or designated box under the basket) and clear the ball outside the arc for their possession to begin. The defensive player is not allowed to play for the ball in the “no-charge semi-circle area” underneath the basket.
Following each unsuccessful field goal or last free throw, if the offensive player rebounds the ball, they may continue to attempt to score without returning the ball behind the arc. If the defensive player rebounds the ball, they must return the ball behind the arc (by passing or dribbling).
Games will be 10 minutes of run time, with the last 30 seconds of play stop time if the score is within 2 points.
First Place and Third Place games will be played with stop time for the full 10 minutes.
Tournament tie breaking rules will follow Ontario Basketball Championship Tournament Tie-Break Format, which can be found here.
There is no coaching. For U10, U12 and U14 divisions teams will be required to have a parent chaperone to assist with substitutions and schedule management.
Substitutions may occur on a dead ball but not following a basket.
U10 & U12 Modifications
The first team to score in overtime wins the game.
No shot clock is used. If a team is not sufficiently trying to attack the basket, the officials shall give them a warning by counting the last 5 seconds.
Penalty situations are not applicable. All fouls are followed by check-ball, except those in act of shooting, technical fouls and unsportsmanlike fouls.
No time-outs are granted.
U14, U16, & U19 Additional Rules
If the score is tied at the end of regular playing time, an overtime shall be played. There shall be an interval of 1 minute before the overtime starts. The first team to score 2 points in the overtime wins the game.
There will be a 12 second shot clock.
1 timeout per game that they can request from the official during a dead ball. The timeout will be 30 seconds in length, per team per game.
1st place and 3rd place games will adhere to regular FIBA rules with stop time on dead ball situations and free throws throughout the 10 minutes of play
6 Team Fouls will result in a bonus situation. Personal fouls are not tracked but any player who has committed 2 unsportsmanlike fouls will be disqualified from the game and will be under review by the event organizers for possible removal from the event.
If the foul is committed on a player in the act of shooting, that player shall be awarded a number of free throws as follows:
- If the shot released from the field goal area is successful, the goal shall count and, in addition, 1 free throw. 2 free throws shall be awarded as of the 7th team foul.
- If the shot released from inside the arc is unsuccessful, 1 free throw. 2 free throws shall be awarded as of the 7th team foul.
- If the shot released from behind the arc is unsuccessful, 2 free throws.
Unsportsmanlike and disqualifying fouls are counted as 2 fouls for team fouls purposes. The first unsportsmanlike foul of a player shall be penalized with 2 free throws, but no ball possession. All disqualifying fouls (including the second unsportsmanlike of a player) shall be penalized with 2 free throws and ball possession.
Team fouls 7, 8 and 9 shall always be penalized with 2 free throws. Team foul 10 and any subsequent team fouls shall be penalized with 2 free throws and ball possession. This clause is applied also to unsportsmanlike fouls and to fouls on the act of shooting and overrules Art. 7.2 and 7.3 but shall not be applied to technical fouls.
All technical fouls shall be always penalized with 1 free throw. The free throw shall be administered immediately. After the free throw, the check-ball shall be administered by the team which had control of the ball or was entitled to the ball when the technical foul was called. The game shall be resumed as follows:
- If the technical foul was committed by a defensive player, the shot clock for the opponents shall be reset to 12 seconds.
If the technical foul was committed by the offensive team, the shot clock for that team shall continue from the time it was stopped.